Bad hits too close for comfort whenever a long-time nemesis of the Mystery Trackers attacks the organization’s hallowed home base.
Mystery Trackers: Silent Hollow – Inside my last Mystery Trackers review, I mentioned stressing that one-day the series would let me down. After all, one company can simply crank out hits for so long; then again, if you are Elephant Games, the common guidelines might not apply. Having looked at first a knock-off of Big Fish’s own Mystery Case Files, Mystery Trackers has now officially eclipsed that franchise both when it comes to sport concepts and execution, as its latest title, Mystery Trackers: Noiseless Hollow definitely demonstrates.
The Mystery Trackers series portrays you as an agent in a robust cabal of super-detectives who are equal elements James Bond and Miss Marple. In Quiet Hollow, you’re unexpectedly summoned to Mystery Trackers HQ which was devastated by a string of strikes. You appear to discover both the building as well as the city around it beset by strange floating masks-bizarre mechanisms that seem to gain the power to command folks’s heads. Not your gifted fellow agents can resist the masks’ nasty influence, so when the agents are overcome, the centuries old Secret Trackers business finds itself in the brink of collapse.
Fortunately, you appear immune to the floating masks’ parlor tips. Your dog sidekick Elf can be, hypnosis-immune, and the two of you team up to capture the puppet master managing the masks. Silent Hollow lives as much as previous Mystery Trackers games in each regard: it’s wonderful, varied, highly interactive, and packed with dynamic storytelling cutscenes. Each location gives you numerous things to do, along with the hunting aspect is increased by unique devices that allow you to see things you can not see with the naked eye. The game’s hidden thing scenes are just as well-composed as in prior titles, and continue to get built of items that make sense inside the framework. These displays trip in intriguing ways and contain interactivity which is not just clever, but advances the story as well.
Storytelling is the focus of Quiet Hollow, and along with cutscenes and hidden thing scenes, it employs a range of other smart storytelling gimmicks. While you progress, a weird device records images of people and gizmos and returns info about those in the kind of “secret files.” These become a manual of kinds that fills you in on the items you encounter, and supplies you with lots of details concerning the Mystery Trackers. Likewise, throughout the game you’ll roll up your other agents’ animals (you have Elf to assist youother agents have gifted moles, turtles, and hedgehogs) and these too become a special source of intelligence. On top of those, in and about the HQ, you run across pictures, tapestries, and mechanical puppet implies that exemplify the annals of the organization, as well as its run ins with ostensibly immortal uber-villain, Morpheus.
While all Secret Trackers games tell a great story, what makes Silent Hollow different from the others is its Double-Oh-Seven-like dependence on nifty gadgets. Secret Trackers agents are hired for their special powers: some can teleport, some can attract lightning, and some have telekinesis. When they don’t have special powers, however, the agency can give them some via special injection. Here you are given the ability to start shoots, freeze things, and un – hypnotize people (and animals), and all three of these abilities frequently come in handy. It is like you are a mutant hybrid of Sherlock Holmes and the X – Men, and who would not want that? Even small Elf receives a trendy new bullet proof jacket and his or her own walkie-talkie.
The gadgets represent the advanced side of Quiet Hollow; the puzzles represent the side that sways toward the tried – and – true. As in previous Secret Trackers games, the questions are regularly recognizable-being of the spinning color wheel or picture reassembly variety-nevertheless, they’re rendered uniquely enough to make that forgivable. As stated, the game’s images keep the luminous regular of the series, as do the live action figures. Periodically, the dubbed English voices collide quite severely using the look of individual characters, but the narrator, who you notice the most, is perfectly cast. The game’s music, which features five new themes by composer Yuri Ginzburg, can also be perfect and effectively communicates the suspense and mystery of prior musical scores.
Once you and Elf have preserved the day in the primary game, you discover an additional hour of gameplay in Silent Hollow’s bonus chapter. Inside, brokers are evaporating and all proof points to a perpetrator with time-traveling abilities. Sadly, even though the time travel notion is intriguing, this part is way less powerful as it takes no striving to explain events and even make them logical. Also less than fascinating is an extra named the “Secret Space.” The Key Room gives you the sketchy opportunity to play-through chunks of the sport again as a way to assemble photographs of earth’s most illustrious investigators (none of whom are known by name and whose descriptions might baffle some gamers). It is basically a rehash of things you’ve already played, and though you get an unique background for doing it, it smacks of content cushioning.
An improved additional is the shop. Throughout the game, you roll up ducats which could then be utilized to buy fun little items. Your great buddy Elf is now a family man-er…dog, and you could purchase him and his furry brood a myriad of cool toys and luxurious items. You can even invest your ducats on menu customizations like icons and templates for your hint toad. The latter are entertaining and have unique skin specific animations. Additional extras have a strategy guide, a dossier packed with secret files, an Achievements gallery, a reference of Mystery Trackers pets, wallpapers, concept art, music tracks, and a very weird green screen video. (You’ll need to test it out for yourself.)
Secret Trackers: Silent Hollow is definitely an amazing game. It combines the comfortable with the innovative in just the most suitable measure, and concentrates each of its own factors on offering the story. Though the bonus chapter is a touch lackluster and also the Secret Room extra is more or less unnecessary, the game’s overall top quality and other interesting accessories make it well worth the price.